![]() ![]() i guesss the only way is to start with 1 luck( = to +1 to all skills) and then, with intense training or some other method, adding 9 more pts to luck(assuming u had 96 pts in some skills)will increase my pts to 100.but having 1 luck is kinda dumb so this is kinda pointless.none the less.i think i fuggured it out =) So i must till get 70pts to all skills to get to 100 since the points are added at the moment of luck increase. ![]() 25 all skills and +5(w/10Luck)=30 all skills. ![]() please tell me if im correct.Say i start with 10luck. Ummm.is that "no" saying that i shouldnt raise my skills to 95 because the 5+ bonus wont register or?because litterally speaking 95+5=100.while typing.I think i figured out y u said no. Since having 10 in luck increases all skills by 5 should i just raise all my skills to 95?Įr, did you even read what he said? He said "should I raise my skills to 95?". 10 Has Luck any influence on random content in FONV?.You should also make sure to keep some backup higher-damage weapons handy to equip any new dwellers. Only salvage or sell low-damage weapons when you've equipped all of your dwellers. These weapons can help prepare your dwellers for vault incidents and attacks. ![]() You may be tempted to scrap and sell weapons that your explorers aren't using, but you'll find better use out of them by equipping your vault dwellers. Use Spare Weapons to Equip All of Your Dwellers You should also make sure that you have enough dwellers to utilize these extra rooms, otherwise they're a waste. Rather focus on expanding when you have enough electricity capacity. Don't Expand Your Vault Too QuicklyĮach new room in your vault consumes extra electricity, so you don't want to needlessly add rooms that you're unable to use just because you've unlocked them. To keep everything aligned, leave room for future expansions and build downwards instead of sideways if you need to add a new type of room. ![]()
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